SPRING, WORM, WORM
Digital storytelling · Scenography · SoundEnter the world ↓
A fairy tale of
becoming otherwise.
Fluid identities, femininity, and the ritual of transformation. Spring, Worm, Worm brings digital projections, live performance, and immersive sound into a world of unsettling truths and absurd fables.
- Context
- NYU ITP thesis
- My role
- Director / CG Lead
Motion capture performance - Medium
- Immersive performance installation
Digital projection & sound
01 / The encounter
A room inside the fable.
02 / The projected body
The moving image becomes part of the scenography in deploying the digital presence into physical space.
Original wall projection contains flashing imagery and sudden changes in sound.
03 / The tangible body
Persephone’s Cuisine
04 / Behind the image
Building the unreal.
The playbill.
Designed by Max Cao
Made togetherCast of
Cast of
collaborators.
Presented at BLACKBOX,
curated by UAAD
ARTIFICE 004 × //PIXELMOUTH × UAAD
CultureHub / La MaMa, New York
April 5
- Director / CG Lead
- Jiayi Li
- Motion capture performer
- Jiayi Li
- Interactive / Audio engineer
- Enddle (Jianhao Zheng)
- Lighting artist
- Audrey Chou
- Graphic design
- Max Cao
- Motion animator
- Joy Zou
